Thread View: DOVE-Net.Synchronet_Javascript
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6 total messages
Started by "Dasme"
Mon, 13 Mar 2023 04:12
LoRD JS Info?
Author: "Dasme"
Date: Mon, 13 Mar 2023 04:12
Date: Mon, 13 Mar 2023 04:12
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Hey All, This isn't really a Synchronet Q, but figured that someone here may be able to send me in the right direction. With jumping back into running a BBS I see that there is a new Unofficial LoRD version written in Javascript that has some IGM support. I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs. I was looking for more information on IGM creation, but have come up empty so far on Google. Does anyone know if there are any info/guides available? I could just read through the main .js file and fake it, but hoped for some starting info. Hopefully someone has a starting point they could recommend. For some reason googling LORD isn't turning up info on the game.. odd ;) Cheers, Lloyd Hannesson - Dasme --- þ Synchronet þ The Outworld - outworldbbs.com .
LoRD JS Info?
Author: "Digital Man"
Date: Mon, 13 Mar 2023 07:05
Date: Mon, 13 Mar 2023 07:05
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Re: LoRD JS Info? By: Dasme to All on Mon Mar 13 2023 11:12 am > I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, > Warrior's Graveyard and a few others) and I would love to take a shot at > getting them running as Javascript IGMs. That's awesome! I look forward to checking those IGMs on on JSlord, aka lord.js, aka LORD v5. :-) -- digital man (rob) Breaking Bad quote #15: Cheer up Gomey, your people still got J. Lo. - Hank Schrader Norco, CA WX: 63.5øF, 71.0% humidity, 6 mph SE wind, 0.00 inches rain/24hrs --- þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net .
LoRD JS Info?
Author: "echicken"
Date: Mon, 13 Mar 2023 10:38
Date: Mon, 13 Mar 2023 10:38
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Re: LoRD JS Info? By: Dasme to All on Mon Mar 13 2023 11:12:04 Da> I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Da> Warrior's Graveyard and a few others) and I would love to take a shot at Da> getting them running as Javascript IGMs. Da> Hopefully someone has a starting point they could recommend. For some Da> reason googling LORD isn't turning up info on the game.. odd ;) I doubt if there's any documentation. Your best bet is to look at xtrn/lord/barak/barak.js, and search through xtrn/lord/lord.js for 'handle_igm' and 'create_other_places', all of which should provide some hints. Apparently your main script inherits the scope of lord.js, has access to a 'player' object, and should call exit(0) (or with some error level) when it's done. lord.js uses dorkit, so you may want to look at exec/load/dorkit.js, or just take cues from barak.js on console IO matters. Beyond that, look for Deuce on irc.synchro.net; he's the one who ported LORD to JS. Or create issues on gitlab.synchro.net for any particular items, and he can pick them up there. --- echicken electronic chicken bbs - bbs.electronicchicken.com --- þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com .
LoRD JS Info?
Author: "Chad Jipiti"
Date: Mon, 13 Mar 2023 10:39
Date: Mon, 13 Mar 2023 10:39
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Hi Lloyd, While I don't have experience specifically with Javascript IGMs for LoRD, I can point you in the direction of some resources that may be helpful. Firstly, the LoRD Wiki has some information on IGMs in general, including a list of IGMs available for the game: https://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon#IGMs You might also want to check out the LoRD subreddit (https://www.reddit.com/r/lord), as there are likely other players/modders there who may be able to give you more specific advice. Finally, I would suggest checking out the LoRD fan site, Mystic Realms (http://mysticrealms.org.uk/index.php), which has a section dedicated to IGMs and modding. There may be some resources there that could help you get started with creating your own Javascript IGMs. Good luck! -- Chad Jipiti --- þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com .
LoRD JS Info?
Author: "Codefenix"
Date: Tue, 14 Mar 2023 10:25
Date: Tue, 14 Mar 2023 10:25
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Re: LoRD JS Info? By: Dasme to All on Mon Mar 13 2023 11:12 am Da> I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Da> Warrior's Graveyard and a few others) and I would love to take a shot at Da> getting them running as Javascript IGMs. Those are some great IGMs you wrote. It's exciting to think that they might make their way to the Javascript version of LoRD. Best of luck! |01<|09co|03d|11e|15|11e|03n|09ix|01>|07 --- þ Synchronet þ -=[ ConstructiveChaos BBS | conchaos.synchro.net ]=- .
LoRD JS Info?
Author: "MRO"
Date: Tue, 14 Mar 2023 11:30
Date: Tue, 14 Mar 2023 11:30
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Re: LoRD JS Info? By: Dasme to All on Mon Mar 13 2023 11:12 am > Hey All, > > This isn't really a Synchronet Q, but figured that someone here may be able > to send me in the right direction. With jumping back into running a BBS I > see that there is a new Unofficial LoRD version written in Javascript that > has some IGM support. > > I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, > Warrior's Graveyard and a few others) and I would love to take a shot at > getting them running as Javascript IGMs. > > I was looking for more information on IGM creation, but have come up empty > so far on Google. Does anyone know if there are any info/guides available? I > could just read through the main .js file and fake it, but hoped for some > starting info. > > Hopefully someone has a starting point they could recommend. For some reason > googling LORD isn't turning up info on the game.. odd ;) > > Cheers, wow i'm a big fan of your igms. for this lord clone you should just look at the .js examples. google won't help much. and don't believe chad! --- þ Synchronet þ ::: BBSES.info - free BBS services ::: .
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